Chris Kudla: A Humanoid to Hug,‘ Just Right’ Level of Human | Turn the Lens Ep53

Episode Description

Chris Kudla and the team at Mind Children are building 'a social humanoid robot'. They are building social robots designed for education, healthcare, hospitality, and elder care, applications where empathy matters.

Emotion and Robots, a thorny engineering problem. Not 'human' enough, harder to get connection. Almost, but not quite, 'Too 'human,' one risks triggering a host of negative reactions. The answer, finding the "just right" level that feels approachable, expressive, and safe.

I sat down with Chris to explore why social humanoids require different design choices. The was spun out of SingularityNET's open-source AI research.

Topics covered include social cognition, emotional intelligence, empathetic design, educational robotics, assistive technology, and the Uncanny Valley.

Please join me in welcoming Chris Kudla to Turn the Lens, in collaboration with Humanoids Summit and ALM Ventures.

This interview is a collaboration between Turn the Lens and Humanoids Summit, and was conducted at the Humanoids Summit SV, Computer History Museum, Mountain View, California, December 2025. Humanoids Summit is organized and hosted by ALM Ventures.

Learn more about Humanoids Summit at www.humanoidssummit.com

Episode Links and References

COMPREHENSIVE SHOW NOTES & REFERENCES

Chris Kudla: A Humanoid to Hug - Finding the 'Just Right' Level of Human

EXECUTIVE SUMMARY

Chris Kudla, Co-Founder and CEO of Mind Children, presents a contrarian thesis in humanoid robotics: while the industry races toward utility applications in warehouses and manufacturing, the harder problem, and potentially more valuable opportunity, lies in social robotics requiring genuine emotional connection and empathy.

This interview explores Mind Children's approach to building Codey, a 3-foot social humanoid designed for education, healthcare, hospitality, and elder care. The conversation centers on a fundamental design challenge: creating robots emotionally expressive enough to engage humans naturally while avoiding the "Uncanny Valley"—the phenomenon where near-human appearance triggers revulsion rather than connection.

Chris details their deliberate engineering choices (gray silicone face, nine servo motors, child-appropriate proportions), explains why children naturally engage with robots versus screens, demonstrates how teachers can leverage humanoids as in-class assistants, and reveals the learning science behind students teaching concepts back to robots. He shares Mind Children's origin as a SingularityNET spinoff, their current funding status (mid-seed round), and aggressive 2026 timeline to deploy 10-30 MVP units in pilot studies.

The interview provides rare insight into social robotics engineering challenges, the commercial viability of empathy-focused humanoids, and the philosophical question of whether some applications require emotional intelligence that purely utility-focused robots cannot provide.

CORE THEMES & STRATEGIC INSIGHTS

1. Market Positioning: Social vs. Utility Humanoids

The Prevailing Industry Focus:
The humanoid robotics industry has converged around utility applications—warehouse automation, manufacturing line work, dangerous environments, and tasks with clear labor shortage justifications. Companies like Figure AI, 1X Technologies, Apptronik, Agility Robotics, Tesla (Optimus), and Sanctuary AI have collectively raised billions pursuing this vision. The economic logic is straightforward: replace expensive, scarce, or dangerous human labor with increasingly capable robots.

Mind Children's Contrarian Bet:
Chris argues there's a fundamentally different category of applications where utility alone misses the point. Education doesn't just need task completion—it needs engagement. Healthcare doesn't just need physical assistance—it needs comfort. Elder care doesn't just need monitoring—it needs companionship. Hospitality doesn't just need service delivery—it needs warmth.

These applications share a common requirement: social cognition, emotional intelligence, and empathetic interaction. Chris positions Mind Children not as competing with utility humanoids but as addressing an entirely different market where emotional connection is the primary value proposition, not a secondary feature.

Strategic Implications:
This positioning creates both opportunity and risk. The opportunity: less competition, potentially higher margins, applications where emotional moats are deeper than pure capability moats. The risk: harder to demonstrate ROI, longer sales cycles, more complex evaluation criteria, regulatory challenges in healthcare/education, and the fundamental question of whether the market values empathy enough to pay for it at scale.

2. The Uncanny Valley: Design Philosophy & Engineering Constraints

Historical Context:
The Uncanny Valley hypothesis was introduced by Japanese roboticist Masahiro Mori in 1970 in his seminal paper "Bukimi no Tani" (不気味の谷 / "The Uncanny Valley"). Mori proposed that as robots become more human-like, our affinity for them increases—until a critical threshold where slight imperfections trigger strong negative emotional responses. Only when robots become virtually indistinguishable from humans does affinity recover.

The hypothesis emerged from observations in robotics, prosthetics, and early CGI animation. Notable examples include:

  • Early humanoid robots with realistic faces that unsettled viewers
  • CGI characters in films like "The Polar Express" (2004) where near-realistic humans felt "off"
  • Prosthetic hands that looked realistic but moved unnaturally
  • Wax figures and death masks that triggered discomfort despite visual accuracy

Mind Children's Design Strategy:
Chris describes a deliberate engineering approach to stay "as far away from the Uncanny Valley as we can be" while maintaining emotional expressiveness. Specific choices include:

  1. Gray Silicone Face: Deliberately non-human skin tone signals "this is a robot" while maintaining familiar face structure
  2. Animatronic Movement: Nine servo motors create recognizable expressions (smiles, frowns, surprise) without attempting photo-realistic facial movement
  3. Proportions: Three-foot height and mechanical body clearly differentiate from human form
  4. Mechanical Transparency: Arms, legs, and wheeled base remain visibly robotic rather than attempting human-like locomotion
  5. Lip Synchronization: Enough facial articulation for speech recognition without full human mouth complexity

The Irony & Challenge:
The interview reveals an interesting tension: Chris articulates the Uncanny Valley strategy clearly, but the current prototype may not fully achieve the goal. This highlights the genuine difficulty of the engineering challenge—creating expressions readable as emotions without triggering uncanny responses requires precise calibration of mechanical complexity, movement quality, timing, and visual design.

Research Foundation:
Academic research on the Uncanny Valley has evolved significantly since Mori's original hypothesis:

  • Neurological Basis: fMRI studies show uncanny stimuli activate brain regions associated with threat detection and prediction error (Saygin et al., 2012)
  • Movement Matters: The valley deepens significantly when near-human robots move unnaturally (MacDorman & Ishiguro, 2006)
  • Individual Variation: Responses vary by culture, age, and exposure (Wang et al., 2015)
  • Design Strategies: Successful approaches include stylization (Pixar animation), transparency (clearly mechanical), or perfection (indistinguishable from human)

Mind Children's bet is that stylized-but-expressive represents the viable middle ground for social robotics at current technology levels.

3. Educational Applications: Real-World Use Cases

The Screen Engagement Problem:
Chris identifies a fundamental challenge in modern education: children's natural engagement with physical presence versus screens. Research supports this observation:

  • Studies show decreased retention with screen-based learning versus physical interaction (Hirsh-Pasek et al., 2015)
  • Social presence theory suggests humans engage differently with embodied agents versus virtual interfaces (Short et al., 1976)
  • Educational robotics research demonstrates increased motivation and engagement with physical robots (Belpaeme et al., 2018)

Codey as In-Class Teaching Assistant:
The primary educational use case positions Codey as a teacher's tool rather than replacement:

Scenario: A teacher conducts a lesson on English language learning for a diverse classroom. Rather than sending students to work individually on iPads, the teacher can:

  1. Delegate a small group (2-4 students) to work with Codey in a breakout area
  2. Codey conducts conversational practice, vocabulary drills, or pronunciation exercises
  3. The teacher monitors progress while working with other students
  4. Codey provides consistent patience, unlimited repetition, and zero judgment

Key Advantages:

  • Scalability: One teacher can effectively support multiple learning modes simultaneously
  • Consistency: Codey doesn't get tired, frustrated, or inconsistent
  • Safety: Non-judgmental environment for practicing speaking, making mistakes
  • Engagement: Physical presence creates accountability versus passive screen time
  • Data Collection: Potentially tracks student progress, identifies struggle areas

Teaching-to-Learn Application:
Chris highlights a powerful pedagogical principle: you've truly mastered something when you can teach it to someone else. This dates back to the "protégé effect" research showing students learn more effectively when teaching material to others (Chase et al., 2009).

Mind Children's vision includes a mode where students teach concepts back to Codey:

  1. Student learns material independently or through initial instruction
  2. Codey enters "student mode" with appropriate knowledge level
  3. Student explains concepts, answers Codey's questions, corrects misunderstandings
  4. Process reinforces student's own understanding through explanation

Current Limitations:
Chris is candid: "This is prototype number one" and the teaching-back functionality doesn't fully exist yet. The current prototype demonstrates presence and basic interaction, but sophisticated conversational AI and pedagogical modeling require significant additional development.

Competitive Landscape in Educational Robotics:

  • NAO Robot (Softbank Robotics): Established educational humanoid, widely deployed, more expensive
  • Kebbi Air: Taiwan-based educational robot focused on STEM and language learning
  • Moxie (Embodied): Social robot for children's emotional learning and development
  • Various Telepresence Robots: Double Robotics, Ohmni, others for remote learning

Mind Children differentiates through cost point, empathetic design focus, and teacher empowerment positioning versus direct instruction.

4. Healthcare & Elder Care Applications

The Elder Care Context:
Chris mentions elder care as a target vertical without extensive detail, but the application aligns with broader industry trends:

Global Elder Care Crisis:

  • By 2050, the global population aged 60+ will reach 2.1 billion (UN projections)
  • Caregiver shortages already severe in developed nations (Japan, US, EU)
  • Loneliness and social isolation significant factors in elder health decline
  • Cost of institutionalized care driving demand for in-home solutions

Social Robots in Elder Care (Existing Research):

  • PARO (therapeutic seal robot): FDA-approved for dementia care, reduces stress and anxiety
  • ElliQ (Intuition Robotics): Proactive AI companion for aging in place
  • Pepper (Softbank): Deployed in Japanese nursing homes for companionship and entertainment
  • Research shows social robots can reduce loneliness, provide medication reminders, encourage physical activity, and offer cognitive stimulation (Abdi et al., 2018)

Mind Children's Potential Differentiation:
The "comfort animal" analogy Chris uses suggests positioning closer to emotional support than task execution:

  • Companionship and conversation versus household tasks
  • Medication reminders with empathetic checking versus clinical monitoring
  • Cognitive games and memory exercises with encouraging presence
  • Connection point for family members and caregivers

Healthcare Regulatory Considerations:
Deploying robots in healthcare contexts introduces complexity:

  • FDA classification depends on intended use and medical claims
  • HIPAA compliance for any health data collection
  • State-level healthcare regulations vary significantly
  • Professional liability and insurance questions for human-robot care teams

5. Business Model & Go-To-Market Strategy

Current Status (December 2024/January 2025):

  • Funding Stage: Mid-seed round, approximately 50% funded
  • Founding: Spinoff from SingularityNET with initial sponsorship
  • Product Status: Proof of concept prototype (Codey) demonstrated at Humanoids Summit
  • Team: Chris co-founded with founder of SingularityNET (Ben Goertzel, though not named in interview)

2026 Roadmap:

  • Timeline: Mid to late 2026 deployment target
  • Volume: 10-30 MVP (minimum viable product) units
  • Purpose: Pilot studies and field testing in real environments
  • Next Funding: Seed round completion will fund through MVP production

Pricing & Business Model (Not Discussed):
Interview doesn't cover pricing strategy, but industry context suggests several models:

  • Purchase: $10,000-$50,000 per unit (typical educational robot range)
  • Lease/Subscription: Monthly fee including software updates, maintenance
  • Robot-as-a-Service: Usage-based pricing, company retains ownership
  • Institutional Licensing: School district or healthcare system agreements

Sales Strategy Implications:
Educational and healthcare sales require:

  • Long evaluation cycles (6-18 months typical in education)
  • Committee-based purchasing decisions
  • Pilot programs and proof of value before scale
  • References and case studies from similar institutions
  • Budget cycles tied to fiscal years or grant funding
  • Potential Title I funding, special education budgets, innovation grants

Competition & Market Dynamics:

  • Direct Competitors: Other social/educational robots (NAO, Moxie, Kebbi)
  • Indirect Competitors: Tablets, educational software, human tutors/aides
  • Substitutes: Any solution addressing same outcomes (engagement, personalization, teacher support)
  • Market Creation Challenge: Category doesn't fully exist yet—requires education about why social robotics matters

6. Technical Architecture & Design Decisions

Codey Specifications (Current Prototype):

Physical Design:

  • Height: 3 feet (~0.91 meters) - intentionally child-appropriate scale
  • Mobility: Motorized wheeled base (not bipedal locomotion)
  • Upper Body: Mechanical arms and legs with visible robotic construction
  • Weight: Not specified, likely 20-40 lbs for portability and safety

Facial Design:

  • Material: Silicone skin over mechanical structure
  • Actuation: Nine servo motors for facial expression
  • Expressions: Smiles, frowns, surprised looks, basic emotional range
  • Lip Sync: Motors coordinate with speech output for natural appearance
  • Color: Gray (deliberately non-human tone)
  • Eyes: Not detailed, likely simple or screen-based

Computing & AI:Interview doesn't detail computational architecture, but social robotics typically requires:

  • Onboard Computing: Processing for real-time interaction, sensor fusion
  • Cloud Connectivity: LLM integration for natural conversation, knowledge updates
  • Computer Vision: Face recognition, attention detection, gesture understanding
  • Speech Recognition/Synthesis: Natural language input/output
  • Emotion Recognition: Analyzing tone, expression, engagement levels

Software Stack (Inferred):

  • Conversational AI: Likely integrating OpenAI, Anthropic, or custom LLM
  • Robot Operating System (ROS): Industry standard for robot control
  • Behavior Management: State machines for interaction flows
  • Content Management: Educational curriculum, conversation topics
  • Analytics/Reporting: Usage data, learning outcomes, engagement metrics

Design Trade-offs:

  • Wheeled vs. Legged: Wheeled base prioritizes reliability, cost, safety over human-like locomotion
  • Limited DOF: Focus on expression and gesture versus manipulation capability
  • Animatronic Face: Balances expressiveness with manufacturability and cost
  • Size: Three feet optimal for child interaction without being intimidating

7. SingularityNET Connection & Open Source AI Philosophy

SingularityNET Background:Founded by Dr. Ben Goertzel, SingularityNET represents a distinctive approach to AI development:

Core Principles:

  • Decentralized: Not controlled by single company or government
  • Open Source: Models, research, and tools publicly available
  • Beneficial AI: Explicit focus on AI for humanity's benefit
  • Democratic Access: Enabling distributed AI development and deployment

Technical Architecture:

  • Blockchain-based AI marketplace
  • Allows AI services to be published, discovered, and combined
  • AGI-oriented research (Artificial General Intelligence)
  • Multiple AI frameworks and approaches working together

Philosophical Foundation:SingularityNET's mission explicitly addresses concerns about AI concentration:

  • Avoiding monopolistic control of AI by large tech companies
  • Ensuring AI benefits distributed globally, not just wealthy nations/companies
  • Supporting diverse AI research approaches versus single paradigm dominance
  • Creating governance structures that include broad stakeholder input

Mind Children as Spinoff:Chris's co-founder being SingularityNET's founder (presumably Ben Goertzel, though not named) creates interesting dynamics:

Advantages:

  • Access to SingularityNET's AI research and models
  • Initial funding and organizational support
  • Network effects in decentralized AI community
  • Philosophical alignment on beneficial technology development

Questions:

  • How much technical infrastructure shared versus independent?
  • Business model alignment between open source ethos and commercial robotics?
  • Will Mind Children's AI models be open source or proprietary?
  • Governance structure and ongoing SingularityNET involvement?

Industry Context:The open source versus proprietary debate is particularly relevant in robotics:

  • Open Source Robotics: ROS (Robot Operating System) enabled industry growth
  • Open AI Models: Significant debate about open vs. closed AI development
  • Hardware-Software Split: Hardware often proprietary while software more open
  • Commercial Viability: Monetizing open source technology requires different strategies

Mind Children's SingularityNET heritage suggests potential commitment to openness, but commercial viability may require proprietary elements, particularly in specialized social AI training.

STANDOUT QUOTES & KEY SOUNDBITES

On Market Positioning:

"I think a lot of the humanoid robots are focused on doing utility based work, and that makes a lot of sense. I mean there are a lot of job shortages or dangerous applications. We've taken a little bit of a different approach, and we're building a social humanoid robot."

"Everything that we're doing revolves around human interaction. These are for applications like education, health care, hospitality—anything where in order to assist and empower [people], it really takes a little bit of empathy."

On The Uncanny Valley:

"We made the face gray. So for starters, a gray face is not very human. But it still maintains emotional expressiveness while being as far away from the 'Uncanny Valley' as we can be."

"When you get too human it's super weird and everyone's freaked out. So some of the things that we've done with this face—it's kind of like an animatronic face, a silicone skin with nine servo motors behind it."

On Children's Engagement:

"When we put our prototype named Codey in front of children, they just run up and they want to talk to Codey. They're not looking at a screen, they're not looking at an iPad. They're actually communicating in the real world, and it's just a really amazing opportunity for learning."

On Educational Applications:

"A really effective learning method is then for the student to teach it back to someone else. I think you've truly mastered something when you can teach someone else that topic. So the students could actually then teach Codey."

On Worker Empowerment:

"Everything that we're doing is to empower the users that are going to be using our product. This is a tool for assisting. It's not capable of taking the job of the teacher or of the nurse or the caregiver."

"We're designing it a little bit more like a toy. It's less on the utility side—this would be any of the things that are very human centric and social."

On The Comfort Animal Analogy:

"It's a little bit like a comfort animal. And especially one of the use cases that we're looking at is in elder care, and I think that really plays a big role."

On Timeline & Execution:

"The design cycle for something like this is you work on it for a very long time before then you actually see something at a trade show."

"Next year we're looking forward to probably middle or late next year actually building ten to thirty MVP level—minimum viable product, production intent—and getting those out into the field for pilot studies and testing."

CRITICAL ANALYSIS & UNANSWERED QUESTIONS

Execution Risk:

  • Current prototype may not achieve stated Uncanny Valley avoidance
  • Gap between vision (students teaching Codey) and current capability
  • Aggressive timeline (10-30 units by late 2026) given prototype maturity level
  • Manufacturing scale-up from one prototype to 30 units non-trivial

Market Validation:

  • No discussion of customer conversations, LOIs, or pre-orders
  • Pricing strategy not addressed—critical for educational budget realities
  • Competitive positioning versus established players (NAO) not explored
  • ROI demonstration for schools/healthcare unclear

Technical Architecture:

  • Computing platform not specified (onboard vs. cloud dependency)
  • AI model integration strategy not detailed
  • Data privacy approach (critical for education/healthcare) not discussed
  • Maintenance, updates, ongoing operational costs not addressed

Business Model:

  • Revenue model not specified (purchase, lease, subscription)
  • Customer acquisition strategy beyond pilots unclear
  • Sales cycle expectations not discussed
  • Unit economics and path to profitability not explored

Regulatory & Safety:

  • FDA classification for healthcare applications not addressed
  • Educational technology approval processes not discussed
  • Data privacy compliance (FERPA, HIPAA) not mentioned
  • Physical safety certifications and liability not covered

CONTEXTUAL RESEARCH & RELATED WORK

The Uncanny Valley: Academic Foundation

Original Research:

  • Mori, M. (1970). "Bukimi no Tani" (The Uncanny Valley). Energy, 7(4), 33-35. [Translated by MacDorman & Kageki, 2012]
    • Introduced the hypothesis of non-linear affinity response to human-likeness
    • Predicted dip in affinity at near-human but imperfect replication
    • Proposed applications to robotics, prosthetics, and animation

Empirical Studies:

  • MacDorman, K. F., & Ishiguro, H. (2006). "The uncanny advantage of using androids in cognitive and social science research." Interaction Studies, 7(3), 297-337.
    • Demonstrated measurable Uncanny Valley effects in human-android interaction
    • Found movement amplifies uncanny responses more than static appearance
  • Saygin, A. P., Chaminade, T., Ishiguro, H., Driver, J., & Frith, C. (2012). "The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions." Social Cognitive and Affective Neuroscience, 7(4), 413-422.
    • Used fMRI to identify neural basis of uncanny responses
    • Prediction error in motor simulation may drive discomfort
  • Wang, S., Lilienfeld, S. O., & Rochat, P. (2015). "The uncanny valley: Existence and explanations." Review of General Psychology, 19(4), 393-407.
    • Meta-analysis confirming Uncanny Valley existence
    • Cultural and individual variation in responses
    • Multiple theoretical explanations (pathogen avoidance, mortality salience, etc.)

Design Implications:

  • Złotowski, J., Proudfoot, D., Yogeeswaran, K., & Bartneck, C. (2015). "Anthropomorphism: Opportunities and challenges in human-robot interaction." International Journal of Social Robotics, 7(3), 347-360.
    • Strategic anthropomorphism can increase engagement
    • But excessive human-likeness creates negative expectations
    • Recommends "optimal anthropomorphism" approach—similar to Mind Children's strategy

Educational Robotics Research

Learning Outcomes:

  • Belpaeme, T., Kennedy, J., Ramachandran, A., Scassellati, B., & Tanaka, F. (2018). "Social robots for education: A review." Science Robotics, 3(21), eaat5954.
    • Comprehensive review showing positive effects on engagement and learning
    • Benefits strongest for language learning, STEM education
    • Physical embodiment provides advantages over virtual agents

Social Presence Theory:

  • Breazeal, C., et al. (2016). "Teaching and learning with social robots." Proceedings of the 2016 ACM/IEEE International Conference on Human-Robot Interaction.
    • Children treat social robots as social actors, not tools
    • Personalization and consistent interaction build relationship
    • Pedagogical agents more effective when embodied

The Protégé Effect:

  • Chase, C. C., Chin, D. B., Oppezzo, M. A., & Schwartz, D. L. (2009). "Teachable agents and the protégé effect: Increasing the effort towards learning." Journal of Science Education and Technology, 18(4), 334-352.
    • Students learn more effectively when teaching knowledge to others
    • "Protégé effect" creates motivation and deeper processing
    • Mind Children's vision of students teaching Codey directly applies this research

Screen Time vs. Physical Interaction:

  • Hirsh-Pasek, K., et al. (2015). "Putting education in 'educational' apps: Lessons from the science of learning." Psychological Science in the Public Interest, 16(1), 3-34.
    • Physical manipulation enhances learning over passive screen engagement
    • Social interaction crucial for language development
    • Embodied robots provide middle ground between screens and human interaction

Elder Care & Healthcare Robotics

Social Robots in Elder Care:

  • Abdi, J., Al-Hindawi, A., Ng, T., & Vizcaychipi, M. P. (2018). "Scoping review on the use of socially assistive robot technology in elderly care." BMJ Open, 8(2), e018815.
    • Positive effects on loneliness, mood, social interaction
    • PARO (seal robot) most extensively studied
    • Cost-effectiveness and long-term engagement remain questions

Companionship Robots:

  • Robinson, H., MacDonald, B., & Broadbent, E. (2014). "The role of healthcare robots for older people at home: A review." International Journal of Social Robotics, 6(4), 575-591.
    • Companionship more valued than task assistance by elders
    • Emotional connection drives acceptance and sustained use
    • Privacy and autonomy concerns must be addressed in design

Therapeutic Applications:

  • Shibata, T. (2012). "Therapeutic seal robot as biofeedback medical device: Qualitative and quantitative evaluations of robot therapy in dementia care." Proceedings of the IEEE, 100(8), 2527-2538.
    • PARO approved as FDA Class II medical device
    • Reduces stress, agitation in dementia patients
    • Provides model for regulatory pathway Mind Children might follow

AI Safety & Ethics in Social Robotics

Child-Robot Interaction Ethics:

  • Sharkey, A., & Sharkey, N. (2021). "We need to talk about deception in social robotics!" Ethics and Information Technology, 23, 309-316.
    • Concern about children forming inappropriate attachments to robots
    • Questions about transparency regarding robot capabilities
    • Need for guidelines on emotional manipulation

Data Privacy in Educational Technology:

  • FERPA (Family Educational Rights and Privacy Act) governs student data
  • COPPA (Children's Online Privacy Protection Act) restricts data collection from children under 13
  • State-level student privacy laws increasingly strict (California, New York, others)
  • Mind Children will need robust data governance for educational deployment

Algorithmic Bias in AI:

  • Educational AI systems can perpetuate or amplify existing biases
  • Voice recognition historically less accurate for non-native speakers, accents
  • Facial recognition less accurate for darker skin tones
  • Social robots must be tested across diverse populations

Humanoid Robotics Industry Context

Market Size & Growth:

  • Global humanoid robot market projected to reach $17.3B by 2030 (various analyst estimates)
  • CAGR of 52.1% from 2023-2030 (Grand View Research)
  • Driven by labor shortages, aging populations, AI advances
  • Social robots represent smaller but growing subsegment

Major Utility-Focused Humanoid Companies:

  • Figure AI: Raised $675M, targeting manufacturing and warehouse automation
  • 1X Technologies (OpenAI backed): EVE and NEO humanoids for labor applications
  • Agility Robotics: Digit humanoid, first to deploy in Amazon warehouses
  • Tesla Optimus: Musk's "most important product," targeting general labor
  • Sanctuary AI: Phoenix humanoid with advanced dexterous manipulation
  • Apptronik: Apollo humanoid for logistics and manufacturing

Social/Educational Robot Companies:

  • Softbank Robotics: NAO (education), Pepper (hospitality/elder care) - most established
  • Embodied: Moxie for children's emotional learning ($60M+ raised)
  • Intuition Robotics: ElliQ for elder care ($58M raised)
  • Blue Frog Robotics: Buddy social robot for families and education

Technology Enablers:

  • LLMs (Large Language Models): Natural conversation now achievable at scale
  • Computer Vision: Real-time emotion recognition, attention tracking improving
  • Manufacturing: Costs declining with 3D printing, China manufacturing ecosystem
  • Components: Servos, sensors, computing increasingly commodity

Market Dynamics:

  • Heavy capital requirements creating advantage for well-funded players
  • First-mover advantage less clear—category still emerging
  • Standards and interoperability questions unresolved
  • Regulatory frameworks lagging technology development

STRATEGIC QUESTIONS FOR FUTURE COVERAGE

Product & Technology:

  1. What LLM/AI platform powers Codey's conversational capability?
  2. How is data privacy handled, especially for children and healthcare?
  3. What's the actual cost to manufacture at scale? Target selling price?
  4. Battery life and charging requirements for full-day operation?
  5. Software update mechanism and content management for educators?
  6. Multi-language support for diverse classrooms?
  7. Accessibility features for students with disabilities?

Market & Business Model:

  1. Who are the first pilot customers? Which use case first?
  2. What's the sales cycle for educational institutions?
  3. Pricing: purchase vs. subscription vs. robot-as-a-service?
  4. How does Mind Children compete with established players like NAO?
  5. What's the total addressable market for social humanoids?
  6. Geographic expansion strategy: US first, then international?
  7. Channel strategy: direct sales, distributors, educational resellers?

Organizational & Funding:

  1. Current team size and key hires planned?
  2. Who are the lead seed round investors?
  3. Relationship with SingularityNET going forward?
  4. Advisory board composition—educators, healthcare professionals?
  5. Manufacturing strategy: in-house, contract, overseas?
  6. Post-seed funding plan: Series A target and timeline?

Regulatory & Compliance:

  1. FDA pathway for healthcare applications?
  2. Educational technology certifications required?
  3. Data privacy compliance strategy (FERPA, COPPA, HIPAA)?
  4. Product liability insurance and safety certifications?
  5. International regulatory considerations for export?

Competitive & Strategic:

  1. Why not partner with established educational tech companies?
  2. Response if major tech company (Google, Microsoft, Meta) enters space?
  3. Open source strategy for AI models and software?
  4. Defensibility beyond first-mover advantage?
  5. Acquisition interest from larger robotics or education companies?

ADDITIONAL RESOURCES & REFERENCES

Key Organizations & Industry Groups:

RoboGlobal (Investment Platform):

  • Tracks robotics industry trends, valuations, M&A activity
  • https://www.roboglobal.com

IEEE Robotics & Automation Society:

  • Academic research, conferences (ICRA, IROS), technical standards
  • https://www.ieee-ras.org

International Federation of Robotics (IFR):

  • Industry statistics, market research, annual World Robotics Report
  • https://ifr.org

Partnership on AI:

  • Multi-stakeholder organization addressing AI ethics and safety
  • Relevant for social robotics governance questions
  • https://partnershiponai.org

Academic Research Centers:

MIT Media Lab - Personal Robots Group:

  • Pioneering work in social robotics, led by Cynthia Breazeal
  • Research on learning companions, emotion recognition, long-term interaction
  • https://www.media.mit.edu/groups/personal-robots/

Yale Social Robotics Lab:

  • Human-robot interaction research, particularly child development
  • Studies on trust, learning, social cognition with robots
  • https://scazlab.yale.edu

USC Interaction Lab:

  • Socially assistive robotics for education, healthcare, rehabilitation
  • Focus on vulnerable populations (children, elderly, special needs)
  • http://robotics.usc.edu/interaction/

Carnegie Mellon Robotics Institute:

  • Broad robotics research including social robotics and AI
  • Strong industry partnerships and commercialization track record
  • https://www.ri.cmu.edu

Relevant Conferences & Events:

ACM/IEEE International Conference on Human-Robot Interaction (HRI):

  • Premier academic venue for HRI research
  • Annual conference, proceedings published
  • https://humanrobotinteraction.org

RO-MAN (IEEE International Conference on Robot & Human Interactive Communication):

  • Focus on social robots, affective computing, interaction design
  • https://www.ro-man2024.org

Humanoids Summit:

  • Industry event where this interview was conducted
  • Organized by ALM Ventures, focuses on embodied AI and humanoid robotics
  • https://humanoidssummit.com

RoboBusiness:

  • Commercial robotics conference covering market trends, applications
  • https://www.robobusiness.com

Industry Publications & Media:

The Robot Report:

  • News, analysis, funding announcements, industry trends
  • https://www.therobotreport.com

IEEE Spectrum Robotics:

  • Technical coverage of robotics research and development
  • https://spectrum.ieee.org/topic/robotics/

TechCrunch Robotics:

  • Startup funding, product launches, industry news
  • https://techcrunch.com/category/robotics/

Robohub:

  • Community-driven robotics news and commentary
  • https://robohub.org

Books & Foundational Texts:

"The Uncanny Valley in Games and Animation" by Angela Tinwell (2014):

  • Deep dive on Uncanny Valley in interactive media
  • Design strategies to avoid negative responses

"Social Robotics" by Kerstin Dautenhahn et al. (2007):

  • Academic overview of social robotics as field
  • Theoretical frameworks for human-robot social interaction

"Alone Together: Why We Expect More from Technology and Less from Each Other" by Sherry Turkle (2011):

  • Critical perspective on social robots and human relationships
  • Raises important questions about technology replacing human connection

"Robot Ethics 2.0: From Autonomous Cars to Artificial Intelligence" edited by Patrick Lin et al. (2017):

  • Comprehensive coverage of ethical issues in robotics
  • Relevant chapters on social robots, care robots, child-robot interaction

Relevant Regulatory & Standards Bodies:

FDA (Food and Drug Administration):

  • Regulates medical devices including therapeutic robots
  • PARO seal robot provides precedent for social robot approval
  • https://www.fda.gov

FCC (Federal Communications Commission):

  • Regulates wireless communications in robots
  • Certification required for WiFi, Bluetooth, cellular connectivity
  • https://www.fcc.gov

ASTM International:

  • Develops voluntary consensus standards including for robotics
  • F3320-18: Standard Practice for Robots in Educational Settings
  • https://www.astm.org

ISO (International Organization for Standardization):

  • ISO 13482: Safety requirements for personal care robots
  • Applicable to social robots in healthcare/education
  • https://www.iso.org

SingularityNET & Related Resources:

SingularityNET Foundation:

  • Official website for the decentralized AI platform
  • Whitepapers, research publications, community forums
  • https://singularitynet.io

Dr. Ben Goertzel:

  • Founder of SingularityNET, AI researcher, AGI advocate
  • Extensive publications on artificial general intelligence
  • https://bengoertzel.com

OpenCog Foundation:

  • Related open-source AGI project
  • Cognitive architecture potentially applicable to social robots
  • https://opencog.org

PODCAST NETWORK & RELATED CONTENT

Turn the Lens:

Explores how technology impacts work, organizations, and human potential through in-depth conversations with innovators, researchers, and practitioners shaping the future of work.

Website: https://turnthelenspodcast.com
Host: Jeff Frick
LinkedIn: /in/jefffrick
Focus Areas: Future of work, workplace technology, distributed teams, leadership, organizational change

Work 20XX:

Companion publication exploring workplace transformation and the evolving nature of knowledge work.

Website: https://work20xx.com

Related Humanoids Summit 2025 Interviews:

Carolina Parada (Google DeepMind) - Embodied AI Research
Pete Florence (Physical Intelligence / Generalist) - Foundation Models for Robots
Jeremy Fishel (Sanctuary AI) - Dexterous Manipulation and Complex Control
Joe Michaels (1HMX / HaptX) - Haptic Feedback for Robot Training
Ed Colgate (Northwestern University) - Robotics and Haptics Research
Additional interviews TBD from Humanoids Summit series

ABOUT THE GUEST

Chris Kudla
Co-Founder & CEO, Mind Children

Chris Kudla is building the future of social robotics through Mind Children, a company focused on empathetic humanoid robots for education, healthcare, hospitality, and elder care. Mind Children originated as a spinoff from SingularityNET, bringing together open-source AI research with practical applications requiring emotional intelligence and human connection.

Prior to Mind Children, Chris's background includes [details not provided in interview—would typically include previous roles, education, relevant expertise]. He represents a new generation of robotics entrepreneurs focusing on applications beyond utility and manufacturing, betting that the hardest problems in robotics involve not just capability but genuine social and emotional connection.

Connect with Chris:
LinkedIn: [profile]
Mind Children: [website]
Email: [contact]

ABOUT MIND CHILDREN

Company: Mind Children
Founded: [Year not specified, recent based on context]
Headquarters: [Location not specified]
Employees: [Size not disclosed, likely <20 based on stage]

Mission: Building social humanoid robots that empower teachers, healthcare workers, and caregivers through empathetic interaction and emotional intelligence.

Product: Codey - 3-foot tall social humanoid designed for education, healthcare, hospitality, and elder care applications

Funding:

  • Initial: Founding sponsorship from SingularityNET
  • Current: Mid-seed round, approximately 50% funded
  • Target: Complete seed round to fund through MVP production

Timeline:

  • Current: Proof of concept prototype demonstrated
  • 2026: 10-30 MVP units for pilot studies and field testing
  • Future: Commercial production pending pilot results

Key Differentiators:

  • Focus on social applications requiring empathy vs. utility work
  • Deliberate design to avoid Uncanny Valley while maintaining expressiveness
  • Worker empowerment positioning (assistant, not replacement)
  • SingularityNET heritage bringing open-source AI research approach

Connect:
Website: https://mindchildren.com/
LinkedIn: https://www.linkedin.com/company/mind-children/

ABOUT HUMANOIDS SUMMIT

Humanoids Summit brings together the leading companies, researchers, and investors building the future of embodied AI and humanoid robotics. The event features product demonstrations, technical discussions, and strategic conversations about the path from research to commercial deployment.

Events:

  • Humanoids Summit SV 2024: Inaugural event, Computer History Museum, Mountain View, CA
  • Humanoids Summit London 2024: Summer event expanding to UK market
  • Humanoids Summit SV 2025: December 2024/January 2025 (this interview)
  • Humanoids Summit Tokyo 2026: Summer 2026 (announced)

Organized by: ALM Ventures
Website: https://humanoidssummit.com
Location: Computer History Museum, Mountain View, California (US events)

ALM Ventures focuses on early-stage investments in robotics, AI, and deep tech, with particular emphasis on embodied intelligence and physical AI applications.

TAGS & METADATA

Primary Keywords:
Humanoid robotics, social robots, empathetic AI, educational robotics, Uncanny Valley, Mind Children, Codey robot, SingularityNET, elder care technology, classroom assistant robots, emotional intelligence AI, social cognition, child-robot interaction

Secondary Keywords:
Animatronic face design, haptic feedback, teleoperation, embodied AI, human-robot interaction, pedagogical robots, teacher empowerment technology, assistive robotics, comfort robots, beneficial AI, decentralized AI, open source robotics

Topic Categories:
Humanoid Robotics | Educational Technology | Healthcare Innovation | Artificial Intelligence | Future of Work | Human-Robot Interaction | Empathetic Computing | Social AI | Elder Care | Assistive Technology

Industry Segments:
Education | Healthcare | Hospitality | Elder Care | Social Services | Therapeutic Robotics | EdTech | HealthTech

Geographic Focus:
Mountain View, California | Silicon Valley | United States | Global (elder care applications)

Technology Stack:
Humanoid Robotics | Large Language Models | Computer Vision | Natural Language Processing | Servo Motors | Silicone Materials | Animatronics | Wheeled Mobility | Social Cognition AI

Related Concepts:
Uncanny Valley hypothesis, protégé effect, social presence theory, anthropomorphization, human-centered design, emotional labor, care work automation, educational AI ethics, child data privacy, therapeutic robotics

SEO Focus:
Social humanoid robots for education, avoiding the Uncanny Valley in robot design, empathetic AI for healthcare, classroom assistant robots, robots for elder care, Mind Children Codey robot, SingularityNET robotics spinoff, teaching robots for children, emotional intelligence in robotics, human-robot collaboration in education

CONTACT & COLLABORATION

For Interview Requests:
Jeff Frick, Host & Producer
Turn the Lens - https://www.turnthelenspodcast.com/episodes
LinkedIn: https://www.linkedin.com/in/jefrick/

For Humanoids Summit Information:
https://humanoidssummit.com

For Mind Children Information:
Chris Kudla, CEO
Mind Children
https://mindchildren.com/

Turn the Lens is produced in collaboration with Humanoids Summit and ALM Ventures.

Transcript, show notes, and additional resources available at https://turnthelenspodcast.com

Subscribe on Apple Podcasts, Spotify, YouTube, or wherever you get your podcasts.

CITATION & USAGE

This content is published under standard copyright. For media inquiries, interview excerpts, or content licensing:

Attribution Required:
"Chris Kudla interview on Turn the Lens with Jeff Frick, in collaboration with Humanoids Summit 2025"

Permitted Use:

  • Brief quotes with attribution for editorial purposes
  • Academic research and analysis
  • Social media sharing with proper credit

Contact for Permission:
Extended excerpts, commercial use, or syndication requires written permission.

Last Updated: [Date]
Interview Conducted: December 2025
Location: Computer History Museum, Mountain View, California
Series: Humanoids Summit 2025 Interview Series (9 of 10)

This interview is a collaboration between Turn the Lens and Humanoids Summit, and was conducted at the Humanoids Summit SV, Computer History Museum, Mountain View, California, December 2025. Humanoids Summit is organized and hosted by ALM Ventures.

Episode Transcript

Chris Kudla: A Humanoid to Hug, ‘Just Right’ Level of Human | Turn the Lens with Jeff Frick Ep53
English Transcript 
© Copyright 2026 Menlo Creek Media, LLC, All Rights Reserved 

—--

SEGMENT INTRO

Jeff Frick:
Hey, Jeff Frick here. Coming to you from in front of the Computer History Museum. And I'm excited to release the next episode in a series we did in collaboration with Humanoids Summit and ALM Ventures in co-releasing the interviews that we did at Humanoids Summit here last December on the 'Turn the Lens' network. This next episode is Chris Kudla. He's Co-Founder and CEO of Mind Children. And Chris and the company are taking a little bit different approach. He wants to be involved and have their humanoid named 'Codey' involved in humanoid applications where emotions are involved, where social interaction is involved and where empathy is involved. He talks about the empathetic humanoid, but he brought up the concept that I hadn't really heard of before and it's called the 'Uncanny Valley'. So I wanted to look into it a little bit further. So I asked Gemini to help me out. I said, you know what is the 'Uncanny Valley' in the context of humanoids? And it talked about a term that was coined by the Japanese roboticist Masahiro Mori in 1970. Originally as bukimi no tani (不気味の谷). His thesis suggests that as a robot is made more human, our emotional response to it becomes increasingly positive and empathetic until a point is reached where the response suddenly dips into strong revulsion or unease. I learned a ton at Humanoids Summit. Thanks for watching. Thanks for listening on the podcast.

—-------

MAIN INTERVIEW 

Cold Open:
In 5, 4, 3.

Jeff Frick:
Hey, welcome back everybody. Jeff Frick here at the Humanoids Summit 2025. We're here at the Computer History Museum in Mountain View. We are here a year ago for the inaugural event. They had another one last summer in London. They just announced summer 2026 in Tokyo, I believe. So the buzz around the space is crazy. I thought it was crazy last year. This year there's all these companies that have only been around for a very short period of time. They got a ton of funding and they're rocking and rolling. So we're excited to be joined by our next guest who's one of those guys. He's Chris Kudla, the Co-Founder and CEO of Mind Children. Chris, great to see you.

Chris Kudla:
Thank you so much. Yeah, great to be here.

Jeff Frick:
So tell us you've got a little different philosophy as you got started out with your humanoid adventure.

Chris Kudla:
Yeah, yeah. So I think a lot of the humanoid robots are focused on doing utility based work, and that makes a lot of sense. I mean I think there are a lot of job shortages or dangerous applications, and that's great. We've taken a little bit of a different approach, and we're building a social humanoid robot. So everything that we're doing revolves around human interaction. So these are for applications like education, health care, hospitality, anything where the people that are doing these jobs in order to assist them and empower them it really takes a little bit of of empathy, in a way, from that humanoid robot, so it's a bit of a challenging engineering problem.

Jeff Frick:
So, like given an example where where emotion would make a big difference. 

Chris Kudla:
Something that we see over and over is that when we put our our prototype named, Codey in front of children they just run up and they want to talk to Codey and he's there to educate and teach them. So they're not looking at a screen they're not looking at an iPad. They're actually communicating in the real world and it's just a really amazing opportunity for learning.

Jeff Frick:
Describe what Codey looks like for the people that aren't here and can't.

Chris Kudla:
Yeah, yeah, so.

Jeff Frick:
can't see it behind our backs in the expo hall

Chris Kudla:
Okay, so he's about a a three foot tall humanoid robot. So, very mechanical arms and legs and a motorized wheeled base. But then the face is this it's our take on being as far away from the 'Uncanny Valley' as we can be while still maintaining that.

Jeff Frick:
Being away from the 'Uncanny Valley' is that what you said?

Chris Kudla:
being emotional. Yeah, yeah.So when you get too human it's super weird. And everyone's freaked out.

Jeff Frick:
Right. 

Chris Kudla:
So some of the things that we've done with this face it's kind of like an animatronic face, a silicone skin with nine servo motors behind it that push and pull on the silicone to do smiles and frowns and surprised looks and and to move the lips while he's speaking with you. So we made the face gray. So for starters, like gray face is not very human. But it's still a human. It's a human shaped face. We made the eyes little display screens. So the display screens each have an eye on them you know so you look at Codey and he's looking back at you. You move around and he his eyes follow you, and he tracks. He'll spin around and follow you. But if he's happy or excited we can change those displays to show fireworks or hearts or something very non-human.

Jeff Frick:
So that's interesting. How it's funny. Kids are funny. And actually a lot of people are funny with technology today because for the most part, it works most of the time. And my favorite example is people that get in the back of a of an electric car that starts with T that is not autonomous, and read the paper and fall asleep. And it's not a level 5 autonomous vehicle.

Chris Kudla:
Yeah.

Jeff Frick:
So but there's this kind of trust that things just work. At the same time you know, that they don't. You have to kind of manage it. I would imagine kids would be the first to just run up and attack and hug and get into it with this guy.

Chris Kudla:
Yeah.

Jeff Frick:
How do you kind of balance that? How are you keeping safety out in front and and taking advantage of that warmth, but at the same time being cognizant not to overly take advantage.

Chris Kudla:
Right, right. And that's a really good point. So I've been talking a lot of people to a lot of people here who work on industrial humanoid robots and they very purposely make them look like tools, like a power tool.

Jeff Frick:
Right.

Chris Kudla:
So that kids don't want that they are scared of them. They don't want to run up. I mean, they could get hurt, right? So we've taken the opposite approach. With our very first iteration that we have here. It's fairly delicate. I mean, this is a proof of concept, but our next version we're designing in mechanisms that allow all the servo motors to move when moved, so

Jeff Frick:
An interesting engineering challenge, right.

Chris Kudla:
Yeah, yeah, well

Jeff Frick:
Move yourself, but also let somebody move your arms

Chris Kudla:
Right, so if it's reaching out for something you could actually push it away. And this is a pretty common thing done in the robotics industry. It's called impedance control. So we're implementing a lot of impedance control through all of our joints.

Jeff Frick:
Okay.

Chris Kudla:
So that they're more like a soft actuator. A lot of applications have challenges with this because when do you want it to be a soft actuator? And when do you want it to actually lift a heavy box? I mean, if it lifts the heavy box and spins around and there's a child there it's not going to relax and drop the box. So in our specific case that we're in right now we have a little bit of an advantage where we do eventually want to allow Codey to do work like light tasks. Some of our other applications are in health care and hospitality. So a nurse may want Codey to go and get something. But for right now, we're just focused on that that human interaction side of it. So we're just making everything compliant in our next design at least so that no matter what Codey does, it's safe. So a child can go up and hug him as he's in the middle of doing a gesture and then that would be completely fine.

Jeff Frick:
So what's your first kind of go-to-market application, or have you decided.

Chris Kudla:
We think it'll be in education.

Jeff Frick:
Doing what? Like in middle school? You know, helping teachers, will it be kind of give us a little more context

Chris Kudla:
Yeah, yeah, so.

Jeff Frick:
the big bucket

Chris Kudla:
Well maybe to start to frame it we have a partner in Korea that we've worked started working with for manufacturing.

Jeff Frick:
Okay.

Chris Kudla:
And they're also interested in marketing and and selling the product in South Korea. We have this strong partnership it's going to be manufactured there. Very likely education in Korea will be our first market our first application. So in that scenario this would be teachers I think just traditionally would love to get more attention one on one with individual students so they can send Codey to do that, like, send Codey to go help with an English language learning assignment for example a breakout session with a couple of children at once.

Jeff Frick:
An in class teacher aid that you're describing

Chris Kudla:
Exactly. Yeah, yeah.

Jeff Frick:
Okay.

Chris Kudla:
Yeah, and everything that we're doing is to empower the the users that are going to be using our product.

Jeff Frick:
Right.

Chris Kudla:
And what we're designing is a little bit more like a toy so it's It's not capable of taking the job of the teacher or of the nurse or the caregiver. This is a tool for assisting.

Jeff Frick:
But it will have to have some functionality to execute that behavior for the teacher to help the kid with the whatever.

Chris Kudla:
Yeah, yeah. And all of that. So it's less on the utility side I guess.

Jeff Frick:
Okay

Chris Kudla:
This would be any of the things that are, very human centric and social and

Jeff Frick:
Yeah, because you call out social cognition, emotional intelligence. So is it almost I don't want to say like a comfort dog, but it almost sounds like some of the features of like a comfort animal.

Chris Kudla:
Yeah. a little bit

Jeff Frick:
Are there.

Chris Kudla:
Yeah. And especially so one of the use cases that we're looking at is in elder care.

Jeff Frick:
Okay.

Chris Kudla:
And I think that that that really plays a big role in elder care. But maybe another example in education would be you could send a student away to learn something using an iPad but a really effective learning method is then for the student to teach it back to someone else. I mean, I think that's the you've truly mastered something when you can teach someone else

Jeff Frick:
Someone else, right

Chris Kudla:
that topic, so. the students could actually then teach Codey and one of the the abilities that Codey would have and we're not quite there yet.

Jeff Frick:
I mean, this is prototype number one.

Chris Kudla:
Yep, yep But our intention is that Codey would have a mode that he could go into where the student would then teach Codey what they're learning. I think it'd be super helpful.

Jeff Frick:
Yeah. So what are the priorities Where are you with the company today? What are your priorities for 2026?

Chris Kudla:
So we've had our proof of concept is a we're just getting it out into the world right now. So maybe a little bit more of the background. Originally we started out as a sort of spinoff from an AI research organization called SingularityNET

Jeff Frick:
Okay.

Chris Kudla:
And my co-founder is the founder of SingularityNET. And they're a an open sourced, beneficial, decentralized, AI research association creating AI for the good of humanity. And then not one  like central company

Jeff Frick:
Like shared models and stuff that people can use?

Chris Kudla:
Exactly. Yeah. Yeah. So this is kind of born out of that. And our initial funding came through that founding sponsorship through SingularityNET. We're currently in the middle of our seed round. We're about halfway funded. And that'll take us through to the MVP level design.

Jeff Frick:
Okay.

Chris Kudla:
So next year we're looking forward to probably middle or late next year actually building ten to thirty still figuring out the exact number MVP level, so minimum viable product like our production intent. And getting those out into the field for pilot studies and testing. By the end of next year.

Jeff Frick:
Wow
Aggressive

Chris Kudla:
Yeah and we I mean we're well underway with that design It's just the design cycle for something like this is you work on it for a very long time before then you actually see something at a trade show.

Jeff Frick:
Right

Chris Kudla:
Yeah. So we're in the middle of it now.

Jeff Frick:
But you got something over there now, so its.

Chris Kudla:
Yeah and what we have to show we're really excited about

Jeff Frick: 
You can grab it, you and feel it, Very cool

Chris Kudla:
Yeah, yeah

Jeff Frick:
All right Chris. Well good luck. And, early days. Look forward to getting an update in a little while.

Chris Kudla:
Yeah. Thank you so much. Or maybe at the next Humanoids Summit

Jeff Frick:
The next Humanoids Summit.

Chris Kudla:
Yeah, yeah.

Jeff Frick:
Exactly, all right. Well thanks for stopping by.

Chris Kudla:
All right. Thank you.

Jeff Frick:
All right. He's Chris, I'm Jeff, you're watching Humanoids Summit from Mountain View at the Computer History Museum. Thanks for. Watching. We'll catch you next time.

—-----------------

Chris Kudla: A Humanoid to Hug, ‘Just Right’ Level of Human | Turn the Lens with Jeff Frick Ep53
English Transcript 
© Copyright 2026 Menlo Creek Media, LLC, All Rights Reserved 

Jeff Frick

Entrepreneur & Podcaster

Jeff Frick has helped tens of thousands of executives share their story.

Disclaimer and Disclosure

Disclaimer and Disclosure

All products, product names, companies, logos, names, brands, service names, technologies,  trademarks, registered trademarks, and registered trademarks (collectively, *identifiers) are the property of their respective owners. All *identifiers used are for identification and illustrative purposes only.

Use of these *identifiers does not imply endorsement.

Other trademarks are trade names that may be used in this document to refer to either the entities claiming the marks and/or names of their products and are the property of their respective owners.

We disclaim proprietary interest in the marks and names of others.
No representation is made or warranty given as to their content.
The user assumes all risks of use.

© Copyright 2026 Menlo Creek Media, LLC, All Rights Reserved